AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Portugal, Q3 2021
An overview of the performance of the top 5 superhero games on iOS in Portugal during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the top superhero games on iOS in Portugal demonstrated varied performance across downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
MARVEL Future Revolution, published by Netmarble Corporation, saw a notable start in late August with weekly downloads peaking at around 5.9K. However, this number quickly dropped to approximately 489 by the end of September. The game's revenue also started strong, reaching about $1.3K in the first week of September, before declining to around $404 in the last week of the quarter. Active users mirrored this trend, starting at nearly 4.9K and decreasing to about 1K by the end of the quarter.
MHA: The Strongest Hero from A PLUS JAPAN Inc. displayed fluctuating revenue throughout the quarter. The game peaked at approximately $3.8K in early July, followed by a significant drop, and then another spike to about $2.6K in early August. Downloads saw a steady decline, starting from around 615 in late June to approximately 72 by the end of September. Active users showed some resilience, peaking at about 3K in early July and maintaining a level of around 2.3K towards the end of the quarter.
Heroes Inc!, published by Lion Studios, experienced a downward trend in downloads, beginning at about 339 in late June and falling to around 36 by the end of September. Active users followed a similar pattern, starting at nearly 660 and declining to approximately 147 by the end of the quarter. Revenue for this game was negligible during this period.
The Superhero League, another title from Lion Studios, also showed declining trends. Downloads started at around 355 in late June and dropped to approximately 184 by the end of September. Active users decreased from about 1.2K to around 760 over the same period. Revenue was minimal, with only a few spikes such as $14 in mid-July.
Marvel Contest of Champions by Kabam Games, Inc., maintained consistent revenue throughout the quarter. The game started with a strong revenue of approximately $9.6K in late June and fluctuated, ending the quarter with around $793. Downloads began at around 205 and declined to approximately 97 by the end of September. Active users remained relatively stable, starting at about 1.5K and ending the quarter with around 1.1K.
For more detailed insights and data, visit Sensor Tower.